TrezovSampling-ThunderX3M KONTAKT史诗雷霆鼓音源

资源格式:KONTAKT

资源大小:8.43 GB

适用平台:Pc Mac

试听地址:http://www.strezov-sampling.com/products/view/THUNDER-X3M.html

新的Thunder X3M引擎具有以下特点:

· 12个打击乐区 - 您可以将不同类别的乐器加载到12个独立区域 (低合奏,高合奏,民族打击乐,史诗金属, 声音设计打击乐,扭曲打击乐) ,从而创建自己的打击乐模板!

· 音高旋钮 - 允许您调整样本的音高。对于加载单个仪器两次然后改变其中一个区域的间距非常有用。例如 - 在区域1和2上加载单独的Taiko低,然后将区域2的音高一直向左减小。而现在你的太鼓声更浓 - 请务必打开你的子扬声器,以获得更加惊人的效果!

About Thunder X3M

The concept behind the original Thunder Series was to capture unique instrument combinations playing live – on-set mixture between timpani and toms, between Bulgarian tupans, snare drums and many more. The series was held in high regard and after some further experiments with the second volume, the third installment even featured a 15 men percussion ensemble recorded in a big hall playing together!

THUNDER X3M takes all three previous editions of the Thunder Series and breathes new live to the sample material by implementing a powerful engine that allows the user to manipulate and map the samples. This, along with a massive amount of brandnew recorded samples, opens vast
musical possibilities for every composer out there! The complete Thunder Series has been recorded with multiple Dynamic layers (up to 10) and Round Robins (up to 27 per sound).

The new Thunder Engine

The concept behind the new Thunder engine is fairly simple – the keyboard range is divided into 12 zones that you are able to assign different sounds to. After making the template of your choosing just plug in and play – nothing else needed!

In addition to that the engine also allows you to tweak individual zones, as well as the whole mapped ensemble patch with various effects, mic positions and two custom vintage analog hardware chains. Combining these with the natural and organic recordings you have maximum flexibility when it comes to sound.

Once you load up the Thunder X3M Ensemble Builder you automatically load all samples inside the “Samples” directory. However, the instrument is built in such a way that it actually keeps all samples purged, unless you load them up into a zone. This means that not only you have a single patch with all types of percussion you might need, but it is also optimized and doesn't hurt your RAM ressources in any way!

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